Beta 1.1

Now build towards forge 2847 again! Added grass on support hills to look more natural Added various tooltips in config Added EXPERIMENTAL feature to try to prevent generating duplicate dungeons (enabled by default), it is not perfect and not complete!! Added old way to handle factions (if you are on a team with the same … Read more

Beta 1

Beta 1Yes, we finally reached beta. Finished reimplementing every castle, snow castle, nether city house, and pirate ship from the 1.7 versions of Chocolate Quest. Added looter AI, this will affect cqr entities with backpacks, they will search for nearby chests and steal from them Added hookshot AI, will affect cqr entities with hookshots in … Read more

Alpha 27.9

Only fixes a bug related to dungeon spawning which could be a cause for some people apparently being unable to find them. In reality however the bug only caused the dungeons to be more far away from the spawn point. This was caused by miscommunications inside the devs team in terms of choosing relevant commits … Read more

Alpha 27.8

Another polishing build. Contains these improvements: Disabled generation of unlit torches in rCastles Removed unused/useless config options Updated exporter GUI Feedback messages on structure export Updated entity ranged attack Made CQR entity navigator for ground entities more performant

Alpha 27.7

Another bugfix update, don’t worry, there will be content updates soon! Patched NPE on world unload Added config options for armor and tool values Added config options for all base healths Fixed hookshot Made dungeon bricks breakable and pushable

Alpha 27.6

Another small patch build.Fixed these things: Custom loottables Fixed default config installation Removed some unnecessary log

Alpha 27.5

This is a small bugfix build that contains some fixes we forgot yesterday (Alpha 27.4). IMPORTANT For this to work you need to delete your entire CQR/dungeons/ folder (or just rename it to something different…) and the cqrepoured file. Reason is that the random castle config file was changed. Patch for vegetated caves not generating … Read more

Alpha 27.4

This is a rather big bugfix build. It also contains some performance optimizations. IMPORTANT For this to work you need to delete your entire CQR/dungeons/ folder (or just rename it to something different…) and the cqrepoured file. Reason is that the volcano config file was changed. Fixed custom loot chests Fixed dyable armor recipes Fixed … Read more

Alpha 27.3

Never gonna publish things, always gonna patch some stuff…. Patches protected regions not destroying themselves after the boss is defeated Guns have bigger models now Shields of mobs now get disabled after blocking at least 16 damage points Shields are longer disabled after an axe attack Arrows from CQR entities fly 20% slower Reduced axe … Read more

Alpha 27.2

Patches a few things. archer accuracy performance of perlin3d fixed generation of some things now support for metadata in config blocks! (e.g. you can now use “minecraft:wool:14” for the cover block, format: “namspace”:”block”:”meta, if the block has that”) added option to toggle health scaling Implemented a proper way to avoid clipping in vanilla structures

CQR