Beta 5.2

Just a small patch for bugs related to #271 Additions: None Changes: Spawners in vegetated caves are now cqr spawners Gremlins in vegetated caves spawn with more variety Faction relation supports classnames too now A lot of internal changes to targeting AI Patches & Fixes: Fix for #271 and similar (door bug

Beta 5.1

Small patch for targeting AI Additions: None Changes: None Patches & Fixes: Fixed CQR entities not targeting correctly without leader

Beta 5

Well we have some small content for you. Additions: Mobs now teleport to their leaders when they are too far away Added glowing eyes to walkers, walker king, endermen and shelob Added proper tooltip to the pathtool CQR mobs now can open iron doors which are activated by buttons or levers or pressure plates Changes: … Read more

Beta 4.3

What’s this? A patch update? Well no but actually yes Additions: none, didn’t have time Changes: improved potion thrower ai, well redid it pirates now can drop bullets cqr entities may no longer strafe when they ride on something cqr entities now checks if a mount is owned by a player before mounting it walker … Read more

Beta 4.2

Ah yes, another patch update! Additions: Actually, nothing Changes: we forgot to include the geckolib dependency in the last update .__. Patches & Fixes: fixed protection config syncing in lan worlds

Beta 4.1

Ah yes, patch update! Additions: Actually, nothing Changes: tortoise ai is now more reliable and smoother tortoise hitboxes are more accurate now Patches & Fixes: patch for tortoise’s spin attack (it got stuck and transitioned wrongly) fix for issue #266 fixed crash caused by the summoning circle’s renderer

Beta 4

I guess you could call this a content update. Yes, this also contains april fools! Update Instructions: Please delete the CQR folder and the cqrepoured.cfg file before installing this update.Also we now depend on geckolib and no longer need llibrary Download geckolib 3.0.0 beta 7 here: Additions: added cqr_locate_dungeon command, it allows you to … Read more

Beta 3.1

A very small update, it only fixes one issue related to boss blocks. We are still working on the mod and yes, there is a lot of stuff going on currently. But we do not publish those as they are not ready to release yet. Additions: [Redacted] Changes: None Patches & Fixes: Boss block not … Read more

Beta 3

A smaller content update, but hey, it is a content update and not a patch. Additions: pirate sounds gremlin sounds own creature attributes for some CQR entities AW2-Integration; CQR will try to avoid placing structures inside or near AW2 structures Changes: summoning circle now has a prettier model CQR endermen now behave like proper endermen … Read more