Beta 6.9

Additions: Nothing, this is a patch update Changes: Structure edges should be smoother now Tweaked ender calamity a lot Added cooldown to special attacks Torch igniter AI only executes if the mob has a flint and steel now Mounting AI should be smarter now and doesn’t auto-add saddles anymore and will re-mount mounts that were … Read more

Beta 6.8

Additions: Teleport stone now spawns particles on the location it is set to Archers drop arrows now Changes: Updated geckolib dependency to 3.0.21 Player summoned creatures drop equipped items now Force field nexus should break faster now Patches & Fixes: Xiraxis is now the boss of the mansion castle Fixed #334 (shelob spawning in stone … Read more

Beta 6.6

Additions: Nothing Changes: Nothing Patches & Fixes: Fixed some concurrent list access exceptions (#320) Fixed negative index exceptions in trades (#322)

Beta 6.2

Additions: Added advancements for defeating the new bosses Added a config option to disable the walker king fog Changes: Changed the champion and challenger advancements to also include the new bosses Patches & Fixes: Fixed #301 (light index out of bounds) Fixed #300 (spectral balsam having the wrong name) Fixed cqr-banners not getting exported properly … Read more

Beta 6.1

Additions: None, this is a patch update Changes: Endermen summoned by the Ender Calamity may now drop a healing potion with a 33% chance Patches & Fixes: Fixed #296 (G-Lib version) Fixed #297 (Scala imports being present…) Fixed #298 (Spin-To-Win attack not working properly)

Beta 5.2

Just a small patch for bugs related to #271 Additions: None Changes: Spawners in vegetated caves are now cqr spawners Gremlins in vegetated caves spawn with more variety Faction relation supports classnames too now A lot of internal changes to targeting AI Patches & Fixes: Fix for #271 and similar (door bug

CQR