Beta 6.9

Additions: Nothing, this is a patch update Changes: Structure edges should be smoother now Tweaked ender calamity a lot Added cooldown to special attacks Torch igniter AI only executes if the mob has a flint and steel now Mounting AI should be smarter now and doesn’t auto-add saddles anymore and will re-mount mounts that were … Read more

Beta 6.8

Additions: Teleport stone now spawns particles on the location it is set to Archers drop arrows now Changes: Updated geckolib dependency to 3.0.21 Player summoned creatures drop equipped items now Force field nexus should break faster now Patches & Fixes: Xiraxis is now the boss of the mansion castle Fixed #334 (shelob spawning in stone … Read more

Beta 6.6

Additions: Nothing Changes: Nothing Patches & Fixes: Fixed some concurrent list access exceptions (#320) Fixed negative index exceptions in trades (#322)

Beta 6.2

Additions: Added advancements for defeating the new bosses Added a config option to disable the walker king fog Changes: Changed the champion and challenger advancements to also include the new bosses Patches & Fixes: Fixed #301 (light index out of bounds) Fixed #300 (spectral balsam having the wrong name) Fixed cqr-banners not getting exported properly … Read more

Beta 6.1

Additions: None, this is a patch update Changes: Endermen summoned by the Ender Calamity may now drop a healing potion with a 33% chance Patches & Fixes: Fixed #296 (G-Lib version) Fixed #297 (Scala imports being present…) Fixed #298 (Spin-To-Win attack not working properly)

Beta 6.0

Before you read on: This is the last update for 1.12.2. We will now begin updating the mod to a newer version of minecraft (well, soon, not instantly now).However, we will still work on bugfixes for 1.12.2 and thus 1.12.2 will continue to receive bugfix updates. Since we are now busy updating the mod, please … Read more