We changed a lot in the structures so please delete your CQR folder before installing
Additions:
- Added special cqr tnt, it is meant for dungeon creators and is there to avoid tnt cheesing
- Traders may now automatically restock their trades over time (by default every 60 minutes one random trade restocks)
Changes:
- Normal tnt and other explosives may not destroy blocks in dungeons anymore
- Vanilla endermen and the enderdragon are now of the creature type “VOID”, making them affected by spectral balsam
- Terrain blending should be smoother now
- Improved block light performance (Strongholds from cqr should generate faster now)
- Moved flying castle to it’s own dungeon config
- Reduced pirate captain flee spell radius
- Finished the flamethrower
- Cleaned up the codebase a lot
- Made the medium tavern more fireproof
- Support hills now try to adjust to the terrain
- Animations on geckolib mobs should now sync better
- Pirate captain now only teleports when he still has healing potions
Patches & Fixes:
- Moonlight and Sunshine swords now work properly
- Fixed initial choice of speech bubbles
- Fixed #312
- Fixed #303 (spear crash)
- Fixed #313 (typo in I&F interface)
- Potential fix for #302 and #305 (shader error)
- Fixed banner base color always being black
- Fixed rendering of attached crown when elytry is in use
- Fixed the attack vector of the giant tortoise
- Fixed custom loottables not loading