Beta 1

Beta 1
Yes, we finally reached beta.

  • Finished reimplementing every castle, snow castle, nether city house, and pirate ship from the 1.7 versions of Chocolate Quest.
  • Added looter AI, this will affect cqr entities with backpacks, they will search for nearby chests and steal from them
  • Added hookshot AI, will affect cqr entities with hookshots in their offhand
  • Added texture & model for flamethrower
  • replaced boarmage with megumin
  • Buffed mobs with staffs
  • Buffed the lich
  • Buffed the necromancer
  • Reworked the boarmage (is way stronger and more interesting to fight)
  • Revisited nether dragon and buffed him as well as fixing some bugs there (e.g. glitched syncing of it’s size), there may be still bugs
  • Buffed the tortoise (well more of a rebalance)
  • mobs in rCastles now have more gear to choose from (e.g. they now may receive big swords or heavy armor)
  • many many patches and optimizations
  • king crown can now be attached to every helmet
  • replaced megumin with boarmage
  • added texturesets, these allow to define a set of textures per cqr entity for a faction, atm that feature is used by the taverns
  • patched texture for lich (removed red eyes)
  • patched texture for necromancer (removed red eyes)
  • patched model & texture for boarmage (removed red eyes, added proper boarman arms & face)
  • necromancer now has a shield out of flying bones when he is under 50% health, it makes him immune towards projectiles
  • added a trading GUI (can be edited ingame in creative mode) to all cqr mobs
  • added taverns, those are dungeons with friendly inhabitants that act as merchants, the taverns also feature stables and a place to rest
  • Generation now respects vanilla structures, if it tries to spawn a dungeon too near to them, it won’t generate the dungeon (all configurable of course)
  • Improved Perlin3D implementation (responsible for things like the support hills) (execution type per call went from 4s to 0.1s)
  • Improved mob navigator
  • Improved performance of some AI’s
  • Archers are less accurate now
  • Nerfed spearmen
  • Nerfed mobs that have a shield
  • Overall performance overhaul
  • Temporarily removed the pollos & wasps until they’re finished.
  • Removed custom lootchests and replaced them with a “custom lootchest”, this lootchest lets you specify ANY existing loottable to use
  • Added option to CQR spawner to spawn as multi-use / vanilla spawner, it also allows you to set multi-use-spawner-specific options such as spawn rate for example
  • Updated structure file, don’t worry, it should auto-update your structure files, overall the structure files are much more smaller now
  • Updated the creative tabs, all dungeon creation related items now have their own tab
  • Boss block now allows to insert a soul bottle to be used as the boss
  • Removed unused options from the exporter GUI
  • If mobs appear glitchy, try turning off “skipHiddenEntityRendering”
  • Walker king deals more damage now
  • Removed Herobrine

CQR