IMPORTANT For this to work you need to delete your loot configs and faction configs.
- Added dummy shield, give this to a dummy and the shield will auto adapt to the dungeon inhabitant shield on dungeon generation
- Added two ships
- Reworked loot tables, there now is less loot but it should work a little better
- Added AI for the potion bag, fill that thing with splash potions or lingering potions and give it to a cqr entity, it will use potions from that bag and throw it at its target
- turtle now is stronger
- corrected the tooltip of the soul bottle
- Added enchantment chance entry for loot configs
- sliders for entity GUI are now invisible in survival mode
- Fixed tortoise not attacking
- Added a few advancements
- Walkers now have a spell to defend against flying enemies
- Dyable armor item stacks are now also colored
- Dyable armor can now finally be dyed in the crafting table like leather armor
- Dyable armor can be turned into rainbow armor (Rainbow: dyable armor + red dye + green dye + blue dye + slime balls (slime ball count defines cycle speed) Breathing Color changing: glowstone dusts + dyable armor (glowstone dust count defines cycle speed))
- Volcano spawners now should spawn less entities
- Mobs from spawners in volcano have gear now
- Volcano spawners are now single use
- Fixed a bug that prevented fire spread
- Fixed a bug that prevented fires from emitting light
- Worked on the nether dragon, It may corrupt save files if you spawn and try to kill it, so don’t spawn it (in short: DONT spawn the nether dragon it WILL crash and corrupt your worlds!)