IMPORTANT For this to work, you need to delete your ENTIRE CQR folder and the cqrepoured file, both are located in the config folder
- Added vegetated cave dungeon, it can be found in jungles and swamps, if you’re lucky you can enter it through a big hole in the ground
- Added some raytrace checks in the entity renderer to improve performance when a lot of mobs are around
- Increased dungeon spawn chances (feedback is still wanted)
- Small immersion changes to the hookshot
- Fixed a lot of crashes
- Patched some things regarding mob choosing
- Corrected two stronghold rooms (volcano could be affected but i’m not sure)
- Bosses now take less damage scaling with the amount of players in a 100 block area around the boss
- Mobs summoned from cursed bones (it doesnt crash the game anymore) now can be edited properly (removed the sliders for survival players to stop players from cheating)
- Patched some other things in cursed bone and changed the lich loot table a little bit (it allows you to change what it is going to summon by setting the tag “entity_to_summon” to an entity’s resource location, if that is not valid it will summon a skeleton)
- Walker king now has a loot table
- Walkers now have a loot table
- Gremlins now have a loot table
- Boarmen now have a loot table
- Changed the treasure loot a little bit
- Sounds for bubble shooting