Alpha 16

  • Added proper size scaling for mobs
  • Improved “call for help”
  • Added Pathing AI, which atm is “just there”
  • New Airship Variant
  • New Castles
  • New Snow outpost
  • Gremlin Banner
  • Illagers now make illager sounds
  • Turtle is almost done but still unstable but you can try it
  • Fix for golem texture
  • Hookshoot now pulls entities towards you
  • Hookshoot now properly connects to walls (no “offset” anymore)
  • CQR entities now have an ammo slot for arrows and bullets so they can use certain bullets or arrows
  • Dungeon placers and soul bottles can now be used in survival
  • Mobs now try to avoid falling down whilst healing
  • CQR entities now display the item/block/whatever on their head
  • Minor patches for certain structures
  • Changed entity size scaling
  • Added item to create paths, however you cant assign them to entities by now
CQR